![]() ![]() Common types of assets include static data (for example, JSON files), configuration files, icons, and images (JPEG, WebP, GIF, animated WebP/GIF, PNG, BMP, and WBMP). As of Android API version 21, the old method is deprecated and replaced by the following: Drawable icon ResourcesCompat.GetDrawable (Resources,, null) For more details check the original Android answer. An asset is a file that is bundled and deployed with your app, and is accessible at runtime. ![]() Instead, use Resources.Load(path) to specify the required asset. Flutter apps can include both code and assets (sometimes called resources). DrawScope : Image( painter painterResource(id R.drawable. You don't need to know the type of the asset, just use painterResource in Image or paint modifiers. If you have multiple assets of different types with the same name, and you don't specify the type, then the object that Unity returns is non-deterministic because the potential candidates are not ordered in any particular way. To load an image (for example: PNG, JPEG, WEBP) or vector resource from the disk, use the painterResource API with your image reference. If you have multiple Resources folders you cannot duplicate the use of an asset name. The path does not need to include Assets and Resources in the string, for example loading a GameObject at Assets / Guns / Resources / Shotgun.prefab would only require Shotgun as the path.Īlso, if Assets / Resources / Guns / Missiles / PlasmaGun.prefab exists it can be loaded using Guns / Missiles / PlasmaGun as the path string. If you have multiple Resources folders you cannot duplicate the use of an asset name.įor example, a project may have Resources folders called Assets / Resources/ and Assets / Guns / Resources/. More than one Resources folder can be used. The path is relative to any folder named Resources inside the Assets folder of your project. All asset names and paths in Unity use forward slashes, so using backslashes in the path will not work. Note that the path is case insensitive and must not contain a file extension. This method returns the asset at path if it can be found, otherwise it returns null. ![]()
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